![]() Toy Blast and Toon Blast are fun games, good versions of the match game genre, which are satisfying and a great way to kill some time or distract from a turbulent plane ride or other nervy time. You’ve made us so angry we won’t give you any more money. ![]() We all know the game will eventually let us bump up a level w/o boosts. PS: Could you please come up with a fresh canned response to critics? Why not address our gripes. They made it too hard for their own good. I’ll keep playing, but I’m not the least tempted to buy things any more. The eventual “win” is such a give me, that it exposed the game. I don’t know how many games I’ll have to play - sometimes it can take weeks - but eventually the algorithm will force me to win, and I’ll move on to 6120. I felt for players who couldn’t afford to buy stuff. I stopped caring because it became too much of a scam. I don’t advance b/c it’s impossible until the game allows it. I use my five lives, stop, and wait for them to recharge. I decided not to buy anything and see what happened. I noticed I was one play away from moving on, every time. I had zero chance, and often quit the game because it was a waste to keep playing. Instead of pushing me to buy coins, boosts, and lives so I could move on, the level of difficulty began to annoy me. Then I noticed they’ve made the levels so difficult it’s demoralizing. ![]() I was once a regular customer, and I bought coins and boosters every weekend. ![]() Other then this if you looking for a casual gaming experience this game isn't bad (I downloaded to play at work when times are slow). I found that the math in ToyBlast used to determine direction purposely gives you the opposite direction to push you into buying more coins, which can become extremely frustrating when you reach higher levels and it takes you three or four days to beat one level. If your down to your last few moves and you have the opportunity to get a rocket and win the level if it is a certain direction, 14 out of 15 times it's going to be the opposite direction. Depending on the level and the nature of the objective you may desperately need a vertical rocket but nine out of ten of them are going to be horizontal if you need a horizontal you get a vertical. Now about the rockets, you combine five or more blocks of a certain color you get a rocket is says "random" but I have been counting the rockets and put together a graph real quick of the rockets. It consistently asks if you want to buy coins I don't really mind that that much but if you don't like that then this game isn't for you. As you get further into the game you start to get fewer and fewer moves to the point where you need to be extremely lucky or buy stuff. Not with the programming or anything but the algorithms used to calculate the direction of the rockets. So it's not a bad game but there are some problems. ![]()
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